A two-person studio building heavy turn-based tactics — the kind that respects the player enough to let them lose. Right now everything goes into one game.
Baha is the driving force and creator of Exodus Core. Backed by 6 years of production experience as a Senior Unity Developer, he built the project from the ground up, laying down the robust, highly scalable architecture that the entire game runs on today. To make our hardcore mechanics a reality, he engineered the game's deep combat systems, core gameplay loops, and complex interface architecture.
Beyond the code, Baha is the world-builder, meticulously crafting the game's lore and driving its entire narrative. As Game Director, he controls the project's overarching vision, budget, and atmosphere. He is the one pushing the boundaries of tactical scale, ensuring that every feature strictly serves our core promise: a ruthless, deeply immersive strategy experience.
Joining during the prototype phase, Vadim is the crucial second half of our engineering core. Backed by 6 years of academic training in Applied Mathematics and Game Development, plus 3 years as a professional Unity Developer, his focus is the game's "brain." Vadim engineered a custom Spatial Utility AI driven by a massive Combinatorial Utility Matrix. For every turn, it mathematically scores every action, against every target, across every cell, creating a terrifyingly intelligent opponent.
Beyond the enemies' logic, Vadim applies his raw math skills to technical balancing, fine-tuning the combat formulas and statistical core to create a fiercely addictive difficulty curve. Though not a traditional technical artist, his natural aesthetic intuition led him to guide the game's visual pipeline. By handling level composition, shaders, lighting, VFX, post-processing, and UX, Vadim brings a cohesive and darkly atmospheric polish to every tactical encounter.
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